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UnrealMagicOfDoomOhYeah / UTMapInfo.txt

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UTGame/Classes/UTMapInfo.uc
class UTMapInfo extends MapInfo

    function ChangeMapRotation(Rotator NewMapRotation)
    function DrawMapImage(Canvas Canvas, float X, float Y, float W, float H, float PlayerYaw, float BkgImgScaling)
    function DrawRotatedMaterialTile(Canvas Canvas, MaterialInstanceConstant M, vector MapLocation, int InYaw, float XWidth, float YWidth, float XStart, float YStart, float XLength, float YLength)
    function DrawRotatedTile(Canvas Canvas, Texture2D T, vector MapLocation, int InYaw, float IconScale, TextureCoordinates TexCoords, LinearColor DrawColor)
    function FindObjectives()
    function vector GetActorHudLocation(Actor CActor)
    native function vector UpdateHUDLocation( Vector InLocation );
    simulated function AddKeyVehicle(UTVehicle V)
    simulated function DrawMap(Canvas Canvas, UTPlayerController PlayerOwner, float XPos, float YPos, float Width, float Height, bool bFullDetail, float AspectRatio)
    simulated function VerifyMapExtent()
    simulated native function RenderAdditionalInformation(Canvas Canvas, UTPlayerController PlayerOwner);
    simulated native function RenderLinks(Canvas Canvas, UTPlayerController PlayerOwner);
    simulated native function UpdateNodes(UTPlayerController PlayerOwner);