Source

UnrealMagicOfDoomOhYeah / UTPowerupRewardMessage.txt

1
2
3
4
5
6
UTGameContent/Classes/UTPowerupRewardMessage.uc
class UTPowerupRewardMessage extends UTLocalMessage;

    static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC)
    static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
    static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )