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UnrealMagicOfDoomOhYeah / UTProj_Grenade.txt

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UTGame/Classes/UTProj_Grenade.uc
class UTProj_Grenade extends UTProjectile

    function Init(vector Direction)
    simulated event HitWall(vector HitNormal, Actor Wall, PrimitiveComponent WallComp)
    simulated function PhysicsVolumeChange( PhysicsVolume NewVolume )
    simulated function PostBeginPlay()
    simulated function Timer()