1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UTSeqCond_IsUsingWeapon.txt

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UTGame/Classes/UTSeqCond_IsUsingWeapon.uc
class UTSeqCond_IsUsingWeapon extends SequenceCondition;

    event Activated()