Source

UnrealMagicOfDoomOhYeah / UTSeqEvent_FlagEvent.txt

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UTGame/Classes/UTSeqEvent_FlagEvent.uc
class UTSeqEvent_FlagEvent extends SequenceEvent;

    		ScriptLog("Not activating" @ self @ "for event" @ EventType @ "because there are no matching outputs");
    function Trigger(name EventType, Controller EventInstigator)
    static event int GetObjClassVersion()