Source

UnrealMagicOfDoomOhYeah / UTSimpleDestroyable.txt

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UTGame/Classes/UTSimpleDestroyable.uc
class UTSimpleDestroyable extends DynamicSMActor

    simulated event CheckRespawn()
    simulated function GoBoom()
    simulated function PostBeginPlay()
    simulated function RespawnDestructible()
    simulated function TakeDamage(int DamageAmount, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
    simulated function Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)