UnrealMagicOfDoomOhYeah / UTTeamGameMessage.txt

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UTGame/Classes/UTTeamGameMessage.uc
class UTTeamGameMessage extends UTLocalMessage;

    static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC)
    static function color GetColor( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
    static function float GetPos( int Switch, HUD myHUD  )
    static function int GetFontSize( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer )
    static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
    static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
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