1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UTTimedPowerup.txt

UTGame/Classes/UTTimedPowerup.uc
class UTTimedPowerup extends UTInventory

    event TimeExpired()
    function GivenTo(Pawn NewOwner, optional bool bDoNotActivate)
    function bool DenyPickupQuery(class<Inventory> ItemClass, Actor Pickup)
    function name GetPowerupStatName()
    reliable client function ClientGivenTo(Pawn NewOwner, bool bDoNotActivate)
    reliable client function ClientLostItem()
    reliable client function ClientSetTimeRemaining(float NewTimeRemaining)
    simulated function AdjustPPEffects(Pawn P, bool bRemove)
    simulated function DisplayPowerup(Canvas Canvas, UTHud HUD, float ResolutionScale,out float YPos)
    simulated function TimeRemaingUpdated()
    static function float BotDesireability(Actor PickupHolder, Pawn P, Controller C)
    static function float DetourWeight(Pawn Other, float PathWeight)