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UnrealMagicOfDoomOhYeah / UTUDamage.txt

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UTGameContent/Classes/UTUDamage.uc
class UTUDamage extends UTTimedPowerup;

    function GivenTo(Pawn NewOwner, optional bool bDoNotActivate)
    function ItemRemovedFromInvManager()
    function PlayUDamageFadingSound()
    simulated function OwnerEvent(name EventName)
    simulated static function AddWeaponOverlay(UTGameReplicationInfo GRI)