Source

UnrealMagicOfDoomOhYeah / UTUIButtonBar.txt

UTGame/Classes/UTUIButtonBar.uc
class UTUIButtonBar extends UTUI_Widget

    event PlayUIAnimation(	name AnimName, optional UIAnimationSeq AnimSeqTemplate, optional EUIAnimationLoopMode OverrideLoopMode=UIANIMLOOP_MAX, optional float PlaybackRate=1.f, optional float InitialPosition=0.f, optional bool bSetAnimatingFlag=true )
    event PostInitialize()
    function Clear()
    function ClearButton(int ButtonIndex)
    function SetButton(int ButtonIndex, string ButtonTextMarkup, delegate<UIObject.OnClicked> ButtonDelegate)
    function ToggleButton(int ButtonIdx, bool bActive)
    function int AppendButton(string ButtonTextMarkup, delegate<UIObject.OnClicked> ButtonDelegate)
    native function bool CanAcceptFocus( optional int PlayerIndex=0, optional bool bIncludeParentVisibility=true ) const;