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UnrealMagicOfDoomOhYeah / UTUIFrontEnd.txt

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UTGame/Classes/UTUIFrontEnd.uc
class UTUIFrontEnd extends UTUIScene

    event PostInitialize()
    event SceneActivated(bool bInitialActivation)
    function CheckForFrontEndError()
    function ChildSceneOpened( UIScene NewTopScene )
    function OnMainRegion_Show_UIAnimEnd( UIScreenObject AnimTarget, name AnimName, int TrackTypeMask )
    function OnPageActivated( UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex )
    function OnTabPage_Hide_UIAnimEnd( UIScreenObject AnimTarget, name AnimName, int TrackTypeMask )
    function OnTabPage_Show_UIAnimEnd( UIScreenObject AnimTarget, name AnimName, int TrackTypeMask )
    function SetTitle()
    function SetupButtonBar()
    function UILabel GetTitleLabel()
    function bool BeginHideAnimation(bool bClosingScene=false)
    function bool BeginShowAnimation(bool bInitialActivation=true, bool bBypassAnimation=false)
    function bool HandleInputKey( const out InputEventParameters EventParms )