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UnrealMagicOfDoomOhYeah / UTUIFrontEnd_LaunchGame.txt

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UTGame/Classes/UTUIFrontEnd_LaunchGame.uc
class UTUIFrontEnd_LaunchGame extends UTUIFrontEnd

    event PostInitialize()
    event SceneActivated(bool bInitialActivation)
    function OnAcceptGameSettings(UIScreenObject InObject, int PlayerIndex)
    function OnGameModeSelected(string InGameMode, string InDefaultMap, string GameSettingsClass, bool bSelectionSubmitted)
    function OnMapSelected()
    function OnPageActivated( UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex )
    function OnStartGame();
    function SetupButtonBar()
    function ShowNextTab()
    function ShowPrevTab()
    function bool HandleInputKey( const out InputEventParameters EventParms )
    function bool OnButtonBar_Back(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_Next(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_StartGame(UIScreenObject InButton, int PlayerIndex)