Source

UnrealMagicOfDoomOhYeah / UTUIOptionButton.txt

UTGame/Classes/UTUIOptionButton.uc
class UTUIOptionButton extends UTUI_Widget

    event Initialized()
    event OnMoveSelectionLeft(int PlayerIndex)
    event OnMoveSelectionRight(int PlayerIndex)
    event PostInitialize()
    function VerifyArrowButtons()
    function bool OnArrowLeft_Clicked(UIScreenObject InButton, int PlayerIndex)
    function bool OnArrowRight_Clicked(UIScreenObject InButton, int PlayerIndex)
    native final virtual function ClearBoundDataStores();
    native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );
    native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );
    native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );
    native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;
    native function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );
    native function SetCurrentIndex(INT NewIndex);
    native function SetNextValue();
    native function SetPrevValue();
    native function bool HasNextValue();
    native function bool HasPrevValue();
    native function int GetCurrentIndex();
    native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );
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