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UnrealMagicOfDoomOhYeah / UTUIPressButton.txt

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UTGame/Classes/UTUIPressButton.uc
class UTUIPressButton extends UIButton;

    function bool CanAcceptFocus( optional int PlayerIndex=0, optional bool bIncludeParentVisibility=true )
    function bool ProcessInputKey( const out SubscribedInputEventParameters EventParms )