Source

UnrealMagicOfDoomOhYeah / UTUIScene_MidGameMenu.txt

UTGame/Classes/UTUIScene_MidGameMenu.uc
class UTUIScene_MidGameMenu extends UTUIScene_Hud

    event BeginLoading()
    event EndLoading()
    event PostInitialize( )
    event SceneActivated( bool bInitialActivation )
    event SceneDeactivated()
    function ActivateTab(name TabTag)
    function Back()
    function Disconnect()
    function ForceTabPageReady(name TabTag)
    function MB_ExitSelection(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)
    function MB_Selection(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)
    function OnPageActivated( UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex )
    function OnSaveProfileComplete(byte LocalUserNum,bool bWasSuccessful)
    function PreRenderCallBack()
    function Reset()
    function SaveProfile()
    function SetupButtonBar()
    function bool ButtonBarBack(UIScreenObject InButton, int InPlayerIndex)
    function bool ButtonBarDisconnect(UIScreenObject InButton, int InPlayerIndex)
    function bool ButtonBarExitGame(UIScreenObject InButton, int InPlayerIndex)
    function bool HandleInputKey( const out InputEventParameters EventParms )
    function string ParseScrollback(const out array<string> Scrollback)