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UnrealMagicOfDoomOhYeah / UTUIStatsList.txt

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UTGame/Classes/UTUIStatsList.uc
class UTUIStatsList extends UIScrollFrame

    event PostInitialize()
    native final virtual function ClearBoundDataStores();
    native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );
    native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );
    native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );
    native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;
    native function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );
    native function RegenerateOptions();
    native function RepositionOptions();
    native function SetStatsIndex(int ResultIdx);