Source

UnrealMagicOfDoomOhYeah / UTUITabPage_InGame.txt

Full commit
UTGame/Classes/UTUITabPage_InGame.uc
class UTUITabPage_InGame extends UTTabPage_MidGame;

    event bool ActivatePage( int PlayerIndex, bool bActivate, optional bool bTakeFocus=true )
    function CheckGameStatus()
    function OnMenuItemChosen(UTSimpleList SourceList, int SelectedIndex, int PlayerIndex)
    function PostInitialize()
    function Reset(WorldInfo WI)
    function SetMessageOfTheDay()
    function SetupButtonBar(UTUIButtonBar ButtonBar)
    function TabTick(float DeltaTime)
    function bool HandleInputKey( const out InputEventParameters EventParms )
    function bool OnChangeTeam(UIScreenObject InButton, int InPlayerIndex)
    function bool RulesButtonClicked(UIScreenObject EventObject, int PlayerIndex)
    function string GetMapFriendlyName(string Map)
    function string ParseMutatorList(string t)