1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UTUITabPage_Mutators.txt

UTGame/Classes/UTUITabPage_Mutators.uc
class UTUITabPage_Mutators extends UTTabPage

    event PostInitialize()
    event bool ActivatePage( int PlayerIndex, bool bActivate, optional bool bTakeFocus=true )
    function AddMutatorAndFilterList(int NewMutator)
    function ApplyGameModeFilter()
    function OnAvailableList_SubmitSelection( UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() )
    function OnAvailableList_ValueChanged( UIObject Sender, int PlayerIndex )
    function OnClearMutators()
    function OnConfigureMutator()
    function OnEnabledList_SubmitSelection( UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() )
    function OnEnabledList_ValueChanged( UIObject Sender, int PlayerIndex )
    function OnList_NotifyActiveStateChanged( UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState )
    function OnMoveMutator(bool bAddMutator)
    function OnMutatorListChanged()
    function OnNext()
    function OnSelectedMutatorChanged()
    function SetMutatorEnabled(int MutatorId, bool bEnabled)
    function SetupButtonBar(UTUIButtonBar ButtonBar)
    function UpdateDescriptionLabel()
    function bool HandleInputKey( const out InputEventParameters EventParms )
    function bool HandleRefreshSubscriberValue( UIObject Sender, int BindingIndex )
    function bool IsCurrentMutatorConfigurable()
    function bool OnButtonBar_AddMutator(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_ClearMutators(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_ConfigureMutator(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_Next(UIScreenObject InButton, int PlayerIndex)
    function bool OnButtonBar_RemoveMutator(UIScreenObject InButton, int PlayerIndex)
    function bool OnMutatorList_RawInputKey( const out InputEventParameters EventParms )
    function name GetClassNameFromIndex(int MutatorIndex)
    function string GetEnabledMutators()