Source

UnrealMagicOfDoomOhYeah / UTUITabPage_Options.txt

Full commit
UTGame/Classes/UTUITabPage_Options.uc
class UTUITabPage_Options extends UTTabPage

    event PostInitialize()
    function ConditionallyAppendDefaultsButton(UTUIButtonBar ButtonBar)
    function ConditionallyAppendKeyboardButton(UTUIButtonBar ButtonBar)
    function OnKeyboardInputComplete(bool bWasSuccessful)
    function OnOptionList_AcceptOptions(UIScreenObject InObject, int PlayerIndex)
    function OnOptionList_OptionChanged(UIScreenObject InObject, name OptionName, int PlayerIndex)
    function OnOptionList_OptionFocused(UIScreenObject InObject, UIDataProvider OptionProvider)
    function OnResetToDefaults()
    function OnResetToDefaults_Confirm(UTUIScene_MessageBox MessageBox, int SelectionIdx, int PlayerIndex)
    function OnShowKeyboard()
    function SetupButtonBar(UTUIButtonBar ButtonBar)
    function ShowKeyboard(UIEditBox InTargetEditBox, string Title, optional string Message, optional bool bPassword, optional bool bShouldValidate, optional string DefaultText="", optional int MaxLength)
    function bool OnButtonBar_ResetToDefaults(UIScreenObject InButton, int InPlayerIndex)
    function bool OnButtonBar_ShowKeyboard(UIScreenObject InButton, int InPlayerIndex)