Source

UnrealMagicOfDoomOhYeah / UTVWeap_CicadaMissileLauncher.txt

UTGameContent/Classes/UTVWeap_CicadaMissileLauncher.uc
class UTVWeap_CicadaMissileLauncher extends UTVehicleWeapon

    	function bool CanAttack(Actor Other)
    	simulated event RefireCheckTimer()
    	simulated function BeginState(Name PreviousStateName)
    	simulated function DrawBrackets(UTHud H, float CX, float CY)
    	simulated function DrawBrackets(UTHud H, float CX, float CY)
    	simulated function DrawTarget(UTHud H)
    	simulated function DrawWeaponCrosshair( Hud HUD )
    	simulated function DrawWeaponCrosshair( Hud HUD )
    	simulated function EndState(Name NextStateName)
    	simulated function EndState(Name NextStateName)
    	simulated function FireLoadedRocket()
    	simulated function GetCrosshairScaling(Hud HUD)
    	simulated function LoadRocket()
    	simulated function SendToFiringState(byte FireModeNum)
    	simulated function SendToFiringState(byte FireModeNum);
    	simulated function TimeLoadedFiring()
    	simulated function WeaponFireLoad()
    	simulated function bool IsFiring()
    	simulated function bool TryPutdown()
    function FireLoadedRocket();
    function byte BestMode()
    function vector FindInitialTarget(bool bAdjustUp, vector AdjustLoc)
    simulated function CustomFire()
    simulated function DrawBrackets(UTHud H, float CX, float CY);
    simulated function DrawLoadedCrosshair( Hud HUD )
    simulated function DrawTarget(UTHud H);
    simulated function Projectile ProjectileFire()
    simulated function bool CanHitDesiredTarget(vector SocketLocation, rotator SocketRotation, vector DesiredAimPoint, Actor TargetActor, out vector RealAimPoint)
    simulated function bool IsAimCorrect()
    simulated function int GetAmmoCount()
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