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UnrealMagicOfDoomOhYeah / UTVehicleBase.txt

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UTGame/Classes/UTVehicleBase.uc
class UTVehicleBase extends SVehicle

    function DisplayHud(UTHud Hud, Canvas Canvas, vector2D HudPOS, optional int SIndex);
    function DriverLeft()
    function EjectDriver()
    function HandleDeadVehicleDriver()
    function bool BotFire(bool bFinished)
    function bool DriverEnter(Pawn P)
    function bool NeedToTurn(vector Targ)
    function bool TakeHeadShot(const out ImpactInfo Impact, class<UTDamageType> HeadShotDamageType, int HeadDamage, float AdditionalScale, Controller InstigatingController)
    function byte ChooseFireMode()
    function float GetDamageScaling()
    function name GetVehicleDrivingStatName()
    reliable server function ServerAdjacentSeat(int Direction, Controller C);
    reliable server function ServerChangeSeat(int RequestedSeat);
    simulated event HoldGameObject(UTCarriedObject GameObj);
    simulated function AdjacentSeat(int Direction, Controller C)
    simulated function ApplyWeaponEffects(int OverlayFlags, optional int SeatIndex);
    simulated function DetachDriver(Pawn P)
    simulated function DrivingStatusChanged()
    simulated function GetQuickPickCells(UTHud Hud, out array<QuickPickCell> Cells, out int CurrentWeaponIndex);
    simulated function QuickPick(int Quad);
    simulated function StopFiringWeapon()
    simulated function SwitchWeapon(byte NewGroup)
    simulated function bool GetPowerLevel(out float PowerLevel)