Source

UnrealMagicOfDoomOhYeah / UTVehicleShield.txt

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UTGame/Classes/UTVehicleShield.uc
class UTVehicleShield extends UTWeaponShield

    event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
    function SetActive(bool bNowActive)
    simulated function ShieldFullyOnline()