Source

UnrealMagicOfDoomOhYeah / UTVehicle_Cicada.txt

UTGame/Classes/UTVehicle_Cicada.uc
class UTVehicle_Cicada extends UTAirVehicle

    function DriverLeft()
    function PassengerLeave(int SeatIndex)
    function bool DriverEnter(Pawn P)
    function bool ImportantVehicle()
    function bool PassengerEnter(Pawn P, int SeatIndex)
    function bool RecommendLongRangedAttack()
    simulated event RigidBodyCollision( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex )
    simulated function ResetTurningSpeed()
    simulated function SitDriver( UTPawn UTP, int SeatIndex)
    simulated function VehicleCalcCamera(float DeltaTime, int SeatIndex, out vector out_CamLoc, out rotator out_CamRot, out vector CamStart, optional bool bPivotOnly)
    simulated function VehicleWeaponImpactEffects(vector HitLocation, int SeatIndex)
    simulated function bool ShouldClamp()
    simulated function vector GetCameraStart(int SeatIndex)