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UnrealMagicOfDoomOhYeah / UTVoice.txt

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UTGame/Classes/UTVoice.uc
class UTVoice extends UTLocalMessage

    static function InitCombatUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function InitSniperUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function InitStatusUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SendEnemyFlagCarrierHereUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SendEnemyStatusUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SendInPositionMessage(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SendKilledVehicleMessage(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SendLocalizedMessage(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, int MessageIndex, optional object LocationObject)
    static function SendVoiceMessage(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)
    static function SetHoldingFlagUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC)
    static function SoundNodeWave EnemySound(PlayerController PC, object OptionalObject)
    static function SoundNodeWave KilledVehicleSound(PlayerController PC, object OptionalObject)
    static function bool AddAnnouncement(UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
    static function bool AllowVoiceMessage(name MessageType, UTPlayerController PC, PlayerController Recipient)
    static function bool SendLocationUpdate(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield)
    static function bool ShouldBeRemoved(UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
    static function int GetAckMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function int GetFriendlyFireMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function int GetGotYourBackMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function int GetMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)
    static function int GetNeedOurFlagMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype)
    static function int GetOrbKillMessageIndex(Controller Sender, PlayerReplicationInfo Recipient, Name Messagetype, class<DamageType> DamageType)
    static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
    static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )