UnrealMagicOfDoomOhYeah / UTWeap_PhysicsGun.txt

class UTWeap_Physicsgun extends UTWeapon

    function ConsumeAmmo( byte FireModeNum )
    simulated function ChangeVisibility(bool bIsVisible)
    simulated function PostBeginPlay()
    simulated function StartFire(byte FireModeNum)
    simulated function StopFire(byte FireModeNum)
    simulated function Tick( float DeltaTime )
    simulated function bool DoOverrideNextWeapon()
    simulated function bool DoOverridePrevWeapon()
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