UnrealMagicOfDoomOhYeah / UTWeap_PhysicsGun.txt

UTGame/Classes/UTWeap_PhysicsGun.uc
class UTWeap_Physicsgun extends UTWeapon

    function ConsumeAmmo( byte FireModeNum )
    simulated function ChangeVisibility(bool bIsVisible)
    simulated function PostBeginPlay()
    simulated function StartFire(byte FireModeNum)
    simulated function StopFire(byte FireModeNum)
    simulated function Tick( float DeltaTime )
    simulated function bool DoOverrideNextWeapon()
    simulated function bool DoOverridePrevWeapon()
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.