1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UTWeap_PhysicsGun.txt

UTGame/Classes/UTWeap_PhysicsGun.uc
class UTWeap_Physicsgun extends UTWeapon

    function ConsumeAmmo( byte FireModeNum )
    simulated function ChangeVisibility(bool bIsVisible)
    simulated function PostBeginPlay()
    simulated function StartFire(byte FireModeNum)
    simulated function StopFire(byte FireModeNum)
    simulated function Tick( float DeltaTime )
    simulated function bool DoOverrideNextWeapon()
    simulated function bool DoOverridePrevWeapon()