Source

UnrealMagicOfDoomOhYeah / UTWeap_ShockRifle.txt

UTGameContent/Classes/UTWeap_ShockRifle.uc
class UTWeap_ShockRifle extends UTWeap_ShockRifleBase;

    	simulated event RefireCheckTimer()
    function ClearCombo()
    function DoCombo()
    function SetComboTarget(UTProj_ShockBall S)
    function SetFlashLocation( vector HitLocation )
    function byte BestMode()
    function float GetAIRating()
    function float RangedAttackTime()
    function float SuggestAttackStyle()
    simulated function ImpactInfo CalcWeaponFire(vector StartTrace, vector EndTrace, optional out array<ImpactInfo> ImpactList, optional vector Extent)
    simulated function PlayFireEffects( byte FireModeNum, optional vector HitLocation )
    simulated function Projectile ProjectileFire()
    simulated function SetMuzzleFlashParams(ParticleSystemComponent PSC)
    simulated function StartFire(byte FireModeNum)
    simulated function rotator GetAdjustedAim( vector StartFireLoc )
    simulated function vector InstantFireStartTrace()