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UnrealMagicOfDoomOhYeah / UTWeaponLocker.txt

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UTGame/Classes/UTWeaponLocker.uc
class UTWeaponLocker extends UTPickupFactory

    	function CheckTouching()
    	function RecheckValidTouch()
    	function bool ReadyToPickup(float MaxWait)
    	simulated event BeginState(name PreviousStateName)
    	simulated event Touch( actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
    	simulated function BeginState(name PreviousStateName)
    	simulated function NotifyLocalPlayerDead(PlayerController PC)
    	simulated function ShowActive()
    	simulated function bool ValidTouch( actor Other )
    function ReplaceWeapon(int Index, class<UTWeapon> NewWeaponClass)
    function Reset()
    function bool AddCustomer(Pawn P)
    function bool HasCustomer(Pawn P)
    function bool ShouldCamp(UTBot B, float MaxWait)
    function float BotDesireability(Pawn Bot, Controller C)
    function float DetourWeight(Pawn Other,float PathWeight)
    simulated event ReplicatedEvent(name VarName)
    simulated event SetInitialState()
    simulated event SetPlayerNearby(PlayerController PC, bool bNewPlayerNearby, bool bPlayEffects)
    simulated function DestroyWeapons()
    simulated function InitializePickup() {}
    simulated function InitializeWeapons()
    simulated function NotifyLocalPlayerDead(PlayerController PC);
    simulated function PostBeginPlay()
    simulated function ShowActive();
    simulated function ShowHidden()
    simulated function String GetHumanReadableName()