Source

UnrealMagicOfDoomOhYeah / Volume.txt

Engine/Classes/Volume.uc
class Volume extends Brush

    	event BeginState(Name PreviousStateName)
    	event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
    	event untouch( Actor Other )
    event PostBeginPlay()
    event ProcessActorSetVolume( Actor Other );
    native noexport function bool EncompassesPoint( Vector Loc );
    simulated event CollisionChanged()
    simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos)
    simulated function OnToggle(SeqAct_Toggle Action)
    simulated function string GetLocationStringFor(PlayerReplicationInfo PRI)