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UnrealMagicOfDoomOhYeah / WaterVolume.txt

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Engine/Classes/WaterVolume.uc
class WaterVolume extends PhysicsVolume

    event untouch(Actor Other)
    function PlayEntrySplash(Actor Other)
    function PlayExitSplash(Actor Other)
    simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )