Anonymous committed da3f4ed

OpenGL 2: Removing exception specifiers

Comments (0)

Files changed (1)


 		return glGetError() != GL_NO_ERROR;
-	inline bool LGLErrorTestD() throw()
+	inline bool LGLErrorTestD()
 	#ifndef NDEBUG
 		GLenum error = glGetError();
 			throw love::Exception(LGLErrorMessage(error));
-	inline void LGLErrorCheckD() throw()
+	inline void LGLErrorCheckD()
 	#ifndef NDEBUG
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.