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love-openzdk / src / modules / graphics / opengl2 / Image.h

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/**
* Copyright (c) 2006-2010 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_OPENGL2_IMAGE_H
#define LOVE_GRAPHICS_OPENGL2_IMAGE_H

// OpenGL
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

// LOVE
#include <image/ImageData.h>
#include <graphics/Image.h>

namespace love
{
namespace graphics
{
namespace opengl2
{
	class Image : public love::graphics::Image
	{
	public:
		Image(love::image::ImageData * source);
		virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
		Filter getFilter() const;
		int getHeight() const;
		int getWidth() const;
		Wrap getWrap() const;
		virtual bool loadVolatile();
		void setFilter(Filter f);
		void setWrap(Wrap r);
		virtual void unloadVolatile();
		virtual ~Image();
	private:
		Image(const Image & src);
		Image & operator=(const Image & src);

		love::image::ImageData * source;
		GLuint textureId;
		bool npot;
		Wrap wrap;
		Filter filter;
		int width, height;
	}; // Image

} // opengl2
} // graphics
} // love

#endif // LOVE_GRAPHICS_OPENGL2_IMAGE_H