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love-openzdk / src / modules / graphics / opengl2 / shaders / solid.vp

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#version 100
uniform mat4 u_projection;
uniform float u_pointSize;
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;

void main()
{
	gl_Position = vec4(a_position, 0.0, 1.0) * u_projection;
	gl_PointSize = u_pointSize;
	v_texCoord = a_texCoord;
}