Source

love-openzdk / src / modules / graphics / opengl2 / shaders / texture.vp

Full commit
#version 100
uniform mat4 u_projection;
uniform float u_pointSize;
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;

void main()
{
    gl_Position = vec4(a_position, 0.0, 1.0) * u_projection;
    gl_PointSize = u_pointSize;
    v_texCoord = a_texCoord;
}