Source

love-openzdk / src / modules / graphics / opengl2 / Shader.h

/**
* Copyright (c) 2006-2010 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_OPENGL2_SHADER_H
#define LOVE_GRAPHICS_OPENGL2_SHADER_H

// OpenGL
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

// LOVE
#include <common/config.h>

namespace love
{
namespace graphics
{
namespace opengl2
{
	class Shader
	{
		friend class ShaderProgram;
	public:
		enum Domain
		{
			DOMAIN_VERTEX,
			DOMAIN_FRAGMENT
		};

		enum Format
		{
			FORMAT_SOURCE_GLSL,
			FORMAT_BINARY_TEGRA
		};

		Shader(Domain domain, Format format, const void * data, size_t length);
		Shader(const Shader & src);
		Domain getDomain() const;
		Format getFormat() const;
		static bool isLoadable(Format format);
		Shader & operator=(const Shader & src);
		~Shader();
	private:
		GLuint shaderId;
		Domain domain;
		Format format;
		unsigned int * refCount;
	}; // Shader

} // opengl2
} // graphics
} // love

#endif // LOVE_GRAPHICS_OPENGL2_SHADER_H