This is a basic implementation of SameGame for Mac. It uses a tiny bit of
CoreAnimation for animating things, and CoreGraphics for tinting the pellets.
Released under the GNU General Public License v2.
(c) 2012 Ivan Vučica
were pushed to
Croatian localization. Began GameKit integration.
Switched to constraints-based auto layout to ensure that content remains centered in fullscreen. Renamed pellet's "identifier" to fix collision with NSView's identifier. Apparent bug in ...
Turned on automatic and sudden termination support. Fixed a missed release.
Added saving the game. Added undo. Added srand(). Updated how game over is handled.
Switched to document architecture.
Added fullscreen mode and separate background view. Added restarting the game.
Larger play field. Sounds. Score label. Corrections in -findHole algorithm. Animated score floating effect.
Fixed some warnings. Dropping of stones begins immediately after click instead of waiting for the shrinking animation to finish.
Basic implementation of SameGame
- Ivan Vučica
- Access level
- Last updated