xkcd #1110 for iOS
Inspired by recent discussions on how long it could take Google to develop standalone Google Maps, I decided to prove my opinion that it should take very, very short time.
So based on the idea from Florian Wesch - @dividuum - and using his tiles for Randall Munroe's xkcd comic #1110): http://xkcd-map.rent-a-geek.de I've decided to develop a small app that would display just the "map" data.
It took me around 3h.
How long would it take Google to add basic search and routing to such a maps app? I estimate it should take them at most, in the worst case scenario, about 3 months to be at the same stage as the pre-iOS 6 Maps app.
Again, that's the worst case scenario, with Google's resources for hiring engineers.
This app uses
CATiledLayer and the fact that its
multithreaded. This means we can even download the tiles during
-drawInContext:. To be nicer to Florian's and user's bandwidth, there's also
some caching of the downloaded images.
View which contains the
CATiledLayer subclass doesn't do anything except
contain this special layer.
UIScrollView does all the hard work of handling
scrolling and zooming, which
CATiledLayer happily picks up and orders drawing
of its own contents.
This is a universal app for iPhone and iPad. It was tested only in the simulator, and also seems to work fine on simulated iPhone 5.
-- Ivan Vučica firstname.lastname@example.org