Jake Albano avatar Jake Albano committed 15c6959

Enemy health bars fade out the further away the player is;
Upgraded Mage melee attack a small bit;

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Files changed (4)


     <source-path append="true">
-      <path-element>C:\Documents and Settings\Chris\Desktop\Archive Dev\Ifrit\src</path-element>
-      <path-element>C:\Program Files\FlashDevelop\Library\AS3\classes</path-element>
+      <path-element>C:\Users\Jake\Documents\FlashDevelop\Ifrit\src</path-element>
+      <path-element>C:\Program Files (x86)\FlashDevelop\Library\AS3\classes</path-element>
-    <path-element>C:\Documents and Settings\Chris\Desktop\Archive Dev\Ifrit\src\Game.as</path-element>
+    <path-element>C:\Users\Jake\Documents\FlashDevelop\Ifrit\src\Game.as</path-element>
 								if (!World.Mobs[l].struck)
-									World.Mobs[l].hitpoints -= 5;
+									World.Mobs[l].hitpoints -= 6;
 									World.Mobs[l].struck = true;


 				this.healthRect.x = this.container.x + 2.5;
 				this.healthRect.y = this.container.y - 5;
+				this.healthRect.alpha =  75 / Math.max(Point.distance(new Point(Game.man.x, Game.man.y), new Point(this.x, this.y)), 1);


 		override protected function update():void 
-			if (this.freeze.playing != "play")
+			if (!this.finished && this.freeze.playing != "play")
 				this.finished = true;
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