Commits

Author Commit Message Labels Comments Date
Chris Logsdon
Added missing Audio.as code; RAWR!
Chris Logsdon
Added missing changes to Music.as;
Chris Logsdon
Replaced old music with new, remastered versions;
Jake Albano
Fixed bug where player could move through boundaries and platforms while the level was loading;
Jake Albano
Finally fixed audio mute toggle;
Jake Albano
Enemy health bars fade out the further away the player is;
Jake Albano
Merge
Jake Albano
Debug features will now be enabled automatically if compilation mode is set to Debug;
Jake Albano
Switched debug mode off for release;
Chris Logsdon
Implemented enemy health bars;
Jake Albano
Added html page for deployment;
Jake Albano
Cleaned up Enemy code;
Jake Albano
Enemies will now wait at the edges of platforms and attack the player;
Jake Albano
Updated to newest FLAKit;
Jake Albano
Hopefully (again) fixed bug where player could get stuck bouching after death;
Jake Albano
Fixed bug where caltrop delay was far too long;
Jake Albano
Caltrop does damage again;
Jake Albano
Merge
Jake Albano
Caltrop is no longer a projectile;
Chris Logsdon
Tentatively fixed music stacking issue (debug shortcuts can break this still);
Jake Albano
Fixed bug where multiple copies of the caltrop could exist;
Jake Albano
Merge
Jake Albano
Fixed bug where caltrop could get lost if keys were pressed too quickly;
Chris Logsdon
Left click to teleport man to mouse position;
Chris Logsdon
Merge
Chris Logsdon
Fixed bug where music could stack;
Jake Albano
Fixed bug where doppelgangers would continue playing their "walk" animation if the player was dead;
Jake Albano
Merge
Jake Albano
Fixed bug where doppelgangers could collide with the player;
Chris Logsdon
Merge
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