Commits

Author Commit Message Labels Comments Date
Chris Logsdon
Added missing Audio.as code; RAWR!
Chris Logsdon
Added missing changes to Music.as;
Chris Logsdon
Replaced old music with new, remastered versions; Created const's in Music.as for easier mixing of World songs; Edited addMusic method to take a Number as a parameter for volume; Edited Music constructor to take a Number as a parameter for volume; Fixed a platform in dungeon 02 being too high to reach;
Jake Albano
Fixed bug where player could move through boundaries and platforms while the level was loading; Fixed music restarting when the first level in a set was loaded;
Jake Albano
Finally fixed audio mute toggle; Fixed enemy behavior related to new wall raycast check; Increased mage frost bolt damage; Decreased amount of health gained back by fleeing enemies;
Jake Albano
Enemy health bars fade out the further away the player is; Upgraded Mage melee attack a small bit;
Jake Albano
Merge
Jake Albano
Debug features will now be enabled automatically if compilation mode is set to Debug; Fixed enemies walking off of certain platforms; Restored audio to its previous state (mute still working incorrectly); Fixed enemies waiting on edges if they could see the player through walls;
Jake Albano
Switched debug mode off for release; Added support for restarting game from the beginning; Fixed game not starting when debug mode was disabled; Fixed gate in tower_01 not allowing the player through when playing as a mage;
Chris Logsdon
Implemented enemy health bars;
Jake Albano
Added html page for deployment; Added "click to start" to solve focus problem when running in browser; Fixed bug where enemies would never use melee attacks when they were close enough; Fixed bug where player could be destroyed when loading a level before the HUD was available;
Jake Albano
Cleaned up Enemy code; Removed unused update() function in Music class; Various restructuring and variable renaming for clarity;
Jake Albano
Enemies will now wait at the edges of platforms and attack the player; Fixed bug where enemies would rapidly change direction in midair; Fixed crash when lightning bolt sound was played on computers without sound cards;
Jake Albano
Updated to newest FLAKit; Added single boolean toggle to turn off debug mode;
Jake Albano
Hopefully (again) fixed bug where player could get stuck bouching after death;
Jake Albano
Fixed bug where caltrop delay was far too long;
Jake Albano
Caltrop does damage again; Caltrop slides down vertical walls instead of getting stuck;
Jake Albano
Merge
Jake Albano
Caltrop is no longer a projectile; Added dynamically colored trail to projectiles; Hopefully fixed bug where player could get stuck bouncing after death;
Chris Logsdon
Tentatively fixed music stacking issue (debug shortcuts can break this still);
Jake Albano
Fixed bug where multiple copies of the caltrop could exist;
Jake Albano
Merge
Jake Albano
Fixed bug where caltrop could get lost if keys were pressed too quickly;
Chris Logsdon
Left click to teleport man to mouse position; Shift + left click to obliterate enemies with smokez; Fixed glitches in level design; Added extra platforms to bounds to stop mobs from falling through;
Chris Logsdon
Merge
Chris Logsdon
Fixed bug where music could stack; Now only one instance of pickup sound effect can exist at a time;
Jake Albano
Fixed bug where doppelgangers would continue playing their "walk" animation if the player was dead;
Jake Albano
Merge
Jake Albano
Fixed bug where doppelgangers could collide with the player;
Chris Logsdon
Merge
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