Commits

Author Commit Message Labels Comments Date
Jake Albano
Merge
Jake Albano
Fixed animation bug that caused animations to pause after ending;
Comments 1
Chris Logsdon
Gave physical projectiles a more realistic flight path;
Chris Logsdon
Created caltrop image;
Jake Albano
Added option for animations to hold on the last frame;
Chris Logsdon
Created and implemented actionCost function, which is part of HUD;
Chris Logsdon
Created restoreMana() function in HUD;
Chris Logsdon
Created shielding animation for Fighter;
Jake Albano
Enemies now only drop pickups some of the time;
Jake Albano
Merge
Jake Albano
Added new projectile type "MeleeSwing";
Chris Logsdon
Created basic framework for Pickup class which extends IfritObject;
Jake Albano
Improved AI targeting system;
Jake Albano
Optimized enemy platform searching;
Jake Albano
Fixed incorrect enemy collision with platforms after death animation plays;
Chris Logsdon
Created new class Arrow which extends Projectile;
Chris Logsdon
Added graphic prototypes for health and mana drops;
Chris Logsdon
Implemented class specificity to HUD-related actions;
Jake Albano
Fixed bug where player would fall through the floor due to stage height being greater than world height;
Jake Albano
Updated other classes to extend IfritObject;
Jake Albano
Added support for multiple levels in the World class;
Jake Albano
Fixed bug where frost bolt was repeated several times on cast;
Chris Logsdon
Created and implemented Heads Up Display system;
Comments 1
Jake Albano
Added interface for unloading classes;
Jake Albano
Added support for multiple player classes with different attacks;
Jake Albano
Updated html launcher with instructions;
Jake Albano
Added configuration changes;
Jake Albano
Added html file to load in SWF for end-users who don't have the flash debug player installed;
Jake Albano
Added readme file to /bin so the folder would be included in the repository;
Jake Albano
Added readme file;
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