Commits

Author Commit Message Labels Comments Date
Chris Logsdon
Added debugging helps for World platforms; Added missing images; Changed chandeilier color to silver for tower scenes;
Comments 1
Jake Albano
Removed old beach background; Fixed lightning position on second beach scene;
Jake Albano
Merge
Jake Albano
Added second beach scene background; Fixed missing walk animation for unclassed player;
Chris Logsdon
Created and implemented Tower (interior) background; Renamed all references of "castle" to "dungeon";
Chris Logsdon
Added music for beach; Added sound effect for wisp; Added missing images;
Chris Logsdon
Merge
Chris Logsdon
Created and implemented Hellther background, ladder, and first layout;
Jake Albano
Updated player animations to work with new image system; Renamed fighter's archery animation to "release";
Jake Albano
Animations now support multiple rows in the source image; Moved enemy hitpoint declarations into derived classes; Added trigger construct to WorldUtils; Updated unclassed player animation to work with new animation algorithm;
Jake Albano
Updated Chris's changes in World class to work with WorldUtils;
Jake Albano
Merge
Jake Albano
Moved world construction functions into WorldUtils class; Fixed bug where levels would be skipped if subsequent level end triggers are in the same place;
Chris Logsdon
Created and partially implemented death animations for all player classes; **SEE //TODO IN PLAYER CLASS FOR ABOVE** Adjusted beach back ground (beach.bg(1).png); Made unclassed player look more ragged; Cleaned up player animation naming;
Comments 1
Jake Albano
Fixed bug where projectiles would still collide with mobs after they were destroyed;
Chris Logsdon
Implemented climbing up, down, and idle animations for all player classes;
Comments 1
Chris Logsdon
Created mage climbing animation;
Chris Logsdon
Created fighter climbing animation;
Jake Albano
Added death animation for skeleton mage; Skeleton enemies no longer stop animating when struck by lightning;
Jake Albano
Enemy classes are required to satisfy animation definitions in the derived constructor;
Chris Logsdon
Created death animation for normal skeleton;
Jake Albano
Added new enemy Skeleton mage;
Comments 1
Jake Albano
Changed skeleton behavior to only use melee attacks; Clarified some variable names for player's special abilities;
Jake Albano
Added forest house decals;
Chris Logsdon
Implemented forest_03 scene (tower entrance) which proceeds to castle_01; Added tower entrance background;
Jake Albano
Added NO_FEAR flag to skeleton; Fixed collision hull height on skeleton; Fixed enemy targeting to allow for taller enemies; Enemies now update their search rectangle much more often; Finished platform layout in forest scene 1;
Jake Albano
Merge
Jake Albano
Added platforms and ladders to forest scene 1;
Chris Logsdon
Edited skeleton animation, but still could not remove awesomeness;
Comments 3
Chris Logsdon
Implemented skeleton walk animation in it's current state because it's awesome; Created Skeleton class which extends Enemy; Moved skeleton animation image to enemies folder;
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