Commits

Author Commit Message Labels Comments Date
Chris Logsdon
Made certain jumps in hellther_01 easier;
Jake Albano
Added debug shortcut '[' to set man's position to mouse position;
Chris Logsdon
Game now starts at and resets to beach_01 (temporary);
Chris Logsdon
Game now resets to title screen when credit roll is complete;
Chris Logsdon
Merge
Chris Logsdon
Created and implemented music for credit roll;
Jake Albano
Removed all trace statements and debug shortcuts;
Jake Albano
Merge
Jake Albano
Fixed projectiles coming into contact with the Boss before he goes down;
Chris Logsdon
Fixed bug where ending credit scene could be re-loaded by pressing 'Enter';
Chris Logsdon
Merge
Chris Logsdon
Fixed level layout bugs in hellther_02;
Jake Albano
Fixed transition after boss death being too slow;
Jake Albano
Merge
Jake Albano
Boss fight is now completely functional;
Chris Logsdon
Fixed situation where Mage would be unable to progress on forest_03;
Jake Albano
Fixed bug where Dopplegangers would collide with other enemies;
Comments 6
Chris Logsdon
Created and implemented new layout for hellther_01;
Chris Logsdon
Created new safe Trigger, which maintains enemies' health once fleeing begins;
Chris Logsdon
Merge
Chris Logsdon
Removed all non-Doppleganger enemies from Hellther_03 due to platform bugs;
Jake Albano
Enemies with the AFRAID flag no longer regain health;
Chris Logsdon
Made the platform debug traces not display platforms Dopplegangers are on;
Chris Logsdon
Added enemies to hellther_02 and hellther_03;
Chris Logsdon
Removed all code related to blink ability (NOTE: related assets still in lib);
Jake Albano
Fixed bug where doppelgangers could continue moving after death;
Chris Logsdon
Reported various bugs in Game, Enemy, and WorldUtils (see Tasks panel);
Comments 2
Jake Albano
Merge
Jake Albano
Fixed incorrect raycast direction in enemy wall occlusion check;
Chris Logsdon
Merge
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