Finished Fighter walking animation. 18x25 per frame. I think this may be my favorite, as far as quality of work.
I've tested all of these out using your Animation class within it's own project, and adjusted the animations as I saw fit. I have not integrated the class into Ifrit yet. I'll probably ask you about that tomorrow in class, just so I can see again and in action how to work with your Library class/FLAkit. I learn best by repetition, demonstrations, and doing things myself :P
I think the animation class is limited to one size for all frames. That could be something to improve. With the current system, however, the frame size would have to be extended.
Having separate images for the weapons and compositing them onto the animation would be tricky. Since this is a smallish project and modularity isn't essential I'd suggest having the weapons build into the attack animations.
Holding the sword perpendicular to his arm would work out fine...we'll just have to make sure the projectile hits exactly when his sword is at the apex of its attack.
Finished and combined walking and attacking animations for all three classes into one image.
Added them to lib folder.
Finished a fireball and lightning bolt animation and added them to the lib folder.
Is it safe to say that each character class will have Ranged/Special/Melee attacks? Where the special attack would be lightning for the mage, caltraps for the rogue, and...something else for the fighter? Or were you planning on adding more buttons to the inputs?