Space's Added() method is never called

Issue #4 new
Chris Logsdon
created an issue

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Comments (1)

  1. Jake Albano repo owner

    This should work the same way as other GameObjectCollections (Space.Entities, Entity.Components, etc) -- the object is marked to be added or removed on the next engine update, and Added()/Removed() will be called at that time.

    For the sake of consistency, other similar operations should behave the same way -- for example, I'm not sure that the Entity property of a Component is set immediately.

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