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ld3k / Au.as

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package
{
	import levels.*;
	
	public class Au
	{
		public static const WIDTH:int = 96;
		public static const HEIGHT:int = 96;
		
		public static const INDI_TIME:int = 120;
		public static const WAIT_TIME:int = 30;
		public static const PLAY_TIME:int = 60;
		public static const HOLD_TIME:int = 30;
		
		public static const HEADCOLOR:uint = 0xFF3366;
		public static const REMVCOLOR:uint = 0xFFFFFF;
		
		public static const INDI_BG:uint   = 0x202020;
		public static const PLAY_BG:uint   = 0x545454;
		
		[Embed(source = 'data/dot.png')]
		public static const ImgDot:Class;
		
		[Embed(source = 'data/bg.png')]
		public static const ImgBg:Class;
		
		[Embed(source = 'data/indicate.mp3')]
		public static const SndIndi:Class;
		
		[Embed(source = 'data/playstart.mp3')]
		public static const SndPlay:Class;
		
		[Embed(source = 'data/spawn.mp3')]
		public static const SndSpawn:Class;
		
		[Embed(source = 'data/bgm.mp3')]
		public static const SndBgm:Class;
		
		public static var levelArr:Array = [
			Level0,
			Fan, // most easy
			Hole,
			Hexagon,
			Bounce,
			VStripe,
			Xlash,
			CornerFan,
			Stripe,
			Grid,
		];
		
		
		// debug
		public static var _cnter:int = 0;
	}
}