Automatic compensation for angle in transform3d
Issue #266
new
If we use a transform3d to change the angle of the beam line after an element, the proceeding drift will not match and will cause an overlap or tracking through air. We should avoid this if possible.
-> investigate adding logic to the top of BDSComponentFactory to detect this and modify the next drift if possible. -> requires check on length of next element (drift). -> can only work for next element being a drift.