Author Commit Message Labels Comments Date
Jason R. Coombs avatarJason R. Coombs
Specify encoding when opening the README. Fixes #3.
Brandon Rhodes avatarBrandon Rhodes
Added tag 1.2 for changeset 2f12e84a03fb
Brandon Rhodes avatarBrandon Rhodes
Added new features of 1.2 to the README and bumped the version in setup.py.
Tags
1.2
Brandon Rhodes avatarBrandon Rhodes
Adjusted game vocabulary to accept the old 5-letter command abbreviations.
Brandon Rhodes avatarBrandon Rhodes
Fixed bitbucket issue #1 by adding a warning if setup.py is run with Python 2.
Brandon Rhodes avatarBrandon Rhodes
Gave "python -m adventure" a real argparse command line, that can take a
Brandon Rhodes avatarBrandon Rhodes
Corrected a README typo.
Brandon Rhodes avatarBrandon Rhodes
Made it possible to cleanly exit the custom prompt with control-D.
Brandon Rhodes avatarBrandon Rhodes
Bugfix: the game is also finished if "is_done" is true.
Brandon Rhodes avatarBrandon Rhodes
Added tag 1.1 for changeset 3aa4ba805e55
Brandon Rhodes avatarBrandon Rhodes
Updated version number and released.
Tags
1.1
Brandon Rhodes avatarBrandon Rhodes
Added tag 1.1 for changeset be26fdf30b49
Brandon Rhodes avatarBrandon Rhodes
When Michael Foord playtested, I realized that noun.verb() should be possible!
Brandon Rhodes avatarBrandon Rhodes
Instead of play() installing symbols into the "builtins" module but
Brandon Rhodes avatarBrandon Rhodes
Added an authentic traditional Adventure game prompt that runs at 1200 baud.
Brandon Rhodes avatarBrandon Rhodes
Moved __init__.py imports into functions to reduce side effects of import.
Brandon Rhodes avatarBrandon Rhodes
Bugfix: "build" command is really "building"; "stair" should be "staircase".
Brandon Rhodes avatarBrandon Rhodes
Added tag 1.0 for changeset 0b0a193c5124
Brandon Rhodes avatarBrandon Rhodes
Upgraded version to 1.0, made some final README tweaks, and uploaded.
Tags
1.0
Brandon Rhodes avatarBrandon Rhodes
Through final tests of the repository, reached 100% test coverage.
Brandon Rhodes avatarBrandon Rhodes
Started testing endgame; fixed logic involving plant2; made vignettes briefer.
Brandon Rhodes avatarBrandon Rhodes
Tested everything that was left except special cases related to the endgame.
Brandon Rhodes avatarBrandon Rhodes
Tested and debugged several more verbs: "pour" through "read".
Brandon Rhodes avatarBrandon Rhodes
Debugged attacking, both intransitive and transitive.
Brandon Rhodes avatarBrandon Rhodes
Thoroughly tested and debugged locking/unlocking, lighting, and extinguishing.
Brandon Rhodes avatarBrandon Rhodes
Finished the edge cases for dropping and intransitive unlocking.
Brandon Rhodes avatarBrandon Rhodes
Debugged the last carry() edge cases, and fixed a big data problem: only
Brandon Rhodes avatarBrandon Rhodes
Tested the special-case messages for when various motions are impossible.
Brandon Rhodes avatarBrandon Rhodes
Tested killing the bear; reworked and simplified repr() class, test helpers.
Brandon Rhodes avatarBrandon Rhodes
Cleaned up and tested how a few special words and verbal errors are handled.
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