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Anonymous committed dac4f96

Importing gcc 3.3.2.

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GCC/include/obstack.h

+/* obstack.h - object stack macros
+   Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
+   1999, 2000
+   Free Software Foundation, Inc.
+
+
+   NOTE: The canonical source of this file is maintained with the GNU C Library.
+   Bugs can be reported to bug-glibc@gnu.org.
+
+   This program is free software; you can redistribute it and/or modify it
+   under the terms of the GNU General Public License as published by the
+   Free Software Foundation; either version 2, or (at your option) any
+   later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+   USA.  */
+
+/* Summary:
+
+All the apparent functions defined here are macros. The idea
+is that you would use these pre-tested macros to solve a
+very specific set of problems, and they would run fast.
+Caution: no side-effects in arguments please!! They may be
+evaluated MANY times!!
+
+These macros operate a stack of objects.  Each object starts life
+small, and may grow to maturity.  (Consider building a word syllable
+by syllable.)  An object can move while it is growing.  Once it has
+been "finished" it never changes address again.  So the "top of the
+stack" is typically an immature growing object, while the rest of the
+stack is of mature, fixed size and fixed address objects.
+
+These routines grab large chunks of memory, using a function you
+supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
+by calling `obstack_chunk_free'.  You must define them and declare
+them before using any obstack macros.
+
+Each independent stack is represented by a `struct obstack'.
+Each of the obstack macros expects a pointer to such a structure
+as the first argument.
+
+One motivation for this package is the problem of growing char strings
+in symbol tables.  Unless you are "fascist pig with a read-only mind"
+--Gosper's immortal quote from HAKMEM item 154, out of context--you
+would not like to put any arbitrary upper limit on the length of your
+symbols.
+
+In practice this often means you will build many short symbols and a
+few long symbols.  At the time you are reading a symbol you don't know
+how long it is.  One traditional method is to read a symbol into a
+buffer, realloc()ating the buffer every time you try to read a symbol
+that is longer than the buffer.  This is beaut, but you still will
+want to copy the symbol from the buffer to a more permanent
+symbol-table entry say about half the time.
+
+With obstacks, you can work differently.  Use one obstack for all symbol
+names.  As you read a symbol, grow the name in the obstack gradually.
+When the name is complete, finalize it.  Then, if the symbol exists already,
+free the newly read name.
+
+The way we do this is to take a large chunk, allocating memory from
+low addresses.  When you want to build a symbol in the chunk you just
+add chars above the current "high water mark" in the chunk.  When you
+have finished adding chars, because you got to the end of the symbol,
+you know how long the chars are, and you can create a new object.
+Mostly the chars will not burst over the highest address of the chunk,
+because you would typically expect a chunk to be (say) 100 times as
+long as an average object.
+
+In case that isn't clear, when we have enough chars to make up
+the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+so we just point to it where it lies.  No moving of chars is
+needed and this is the second win: potentially long strings need
+never be explicitly shuffled. Once an object is formed, it does not
+change its address during its lifetime.
+
+When the chars burst over a chunk boundary, we allocate a larger
+chunk, and then copy the partly formed object from the end of the old
+chunk to the beginning of the new larger chunk.  We then carry on
+accreting characters to the end of the object as we normally would.
+
+A special macro is provided to add a single char at a time to a
+growing object.  This allows the use of register variables, which
+break the ordinary 'growth' macro.
+
+Summary:
+	We allocate large chunks.
+	We carve out one object at a time from the current chunk.
+	Once carved, an object never moves.
+	We are free to append data of any size to the currently
+	  growing object.
+	Exactly one object is growing in an obstack at any one time.
+	You can run one obstack per control block.
+	You may have as many control blocks as you dare.
+	Because of the way we do it, you can `unwind' an obstack
+	  back to a previous state. (You may remove objects much
+	  as you would with a stack.)
+*/
+
+
+/* Don't do the contents of this file more than once.  */
+
+#ifndef _OBSTACK_H
+#define _OBSTACK_H 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* We use subtraction of (char *) 0 instead of casting to int
+   because on word-addressable machines a simple cast to int
+   may ignore the byte-within-word field of the pointer.  */
+
+#ifndef __PTR_TO_INT
+# define __PTR_TO_INT(P) ((P) - (char *) 0)
+#endif
+
+#ifndef __INT_TO_PTR
+# define __INT_TO_PTR(P) ((P) + (char *) 0)
+#endif
+
+/* We need the type of the resulting object.  If __PTRDIFF_TYPE__ is
+   defined, as with GNU C, use that; that way we don't pollute the
+   namespace with <stddef.h>'s symbols.  Otherwise, if <stddef.h> is
+   available, include it and use ptrdiff_t.  In traditional C, long is
+   the best that we can do.  */
+
+#ifdef __PTRDIFF_TYPE__
+# define PTR_INT_TYPE __PTRDIFF_TYPE__
+#else
+# ifdef HAVE_STDDEF_H
+#  include <stddef.h>
+#  define PTR_INT_TYPE ptrdiff_t
+# else
+#  define PTR_INT_TYPE long
+# endif
+#endif
+
+#if defined _LIBC || defined HAVE_STRING_H
+# include <string.h>
+# if defined __STDC__ && __STDC__
+#  define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
+# else
+#  define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
+# endif
+#else
+# ifdef memcpy
+#  define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
+# else
+#  define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))
+# endif
+#endif
+
+struct _obstack_chunk		/* Lives at front of each chunk. */
+{
+  char  *limit;			/* 1 past end of this chunk */
+  struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
+  char	contents[4];		/* objects begin here */
+};
+
+struct obstack		/* control current object in current chunk */
+{
+  long	chunk_size;		/* preferred size to allocate chunks in */
+  struct _obstack_chunk *chunk;	/* address of current struct obstack_chunk */
+  char	*object_base;		/* address of object we are building */
+  char	*next_free;		/* where to add next char to current object */
+  char	*chunk_limit;		/* address of char after current chunk */
+  PTR_INT_TYPE temp;		/* Temporary for some macros.  */
+  int   alignment_mask;		/* Mask of alignment for each object. */
+#if defined __STDC__ && __STDC__
+  /* These prototypes vary based on `use_extra_arg', and we use
+     casts to the prototypeless function type in all assignments,
+     but having prototypes here quiets -Wstrict-prototypes.  */
+  struct _obstack_chunk *(*chunkfun) (void *, long);
+  void (*freefun) (void *, struct _obstack_chunk *);
+  void *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
+#else
+  struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk.  */
+  void (*freefun) ();		/* User's function to free a chunk.  */
+  char *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
+#endif
+  unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
+  unsigned maybe_empty_object:1;/* There is a possibility that the current
+				   chunk contains a zero-length object.  This
+				   prevents freeing the chunk if we allocate
+				   a bigger chunk to replace it. */
+  unsigned alloc_failed:1;	/* No longer used, as we now call the failed
+				   handler on error, but retained for binary
+				   compatibility.  */
+};
+
+/* Declare the external functions we use; they are in obstack.c.  */
+
+#if defined __STDC__ && __STDC__
+extern void _obstack_newchunk (struct obstack *, int);
+extern void _obstack_free (struct obstack *, void *);
+extern int _obstack_begin (struct obstack *, int, int,
+			    void *(*) (long), void (*) (void *));
+extern int _obstack_begin_1 (struct obstack *, int, int,
+			     void *(*) (void *, long),
+			     void (*) (void *, void *), void *);
+extern int _obstack_memory_used (struct obstack *);
+#else
+extern void _obstack_newchunk ();
+extern void _obstack_free ();
+extern int _obstack_begin ();
+extern int _obstack_begin_1 ();
+extern int _obstack_memory_used ();
+#endif
+
+#if defined __STDC__ && __STDC__
+
+/* Do the function-declarations after the structs
+   but before defining the macros.  */
+
+void obstack_init (struct obstack *obstack);
+
+void * obstack_alloc (struct obstack *obstack, int size);
+
+void * obstack_copy (struct obstack *obstack, void *address, int size);
+void * obstack_copy0 (struct obstack *obstack, void *address, int size);
+
+void obstack_free (struct obstack *obstack, void *block);
+
+void obstack_blank (struct obstack *obstack, int size);
+
+void obstack_grow (struct obstack *obstack, void *data, int size);
+void obstack_grow0 (struct obstack *obstack, void *data, int size);
+
+void obstack_1grow (struct obstack *obstack, int data_char);
+void obstack_ptr_grow (struct obstack *obstack, void *data);
+void obstack_int_grow (struct obstack *obstack, int data);
+
+void * obstack_finish (struct obstack *obstack);
+
+int obstack_object_size (struct obstack *obstack);
+
+int obstack_room (struct obstack *obstack);
+void obstack_make_room (struct obstack *obstack, int size);
+void obstack_1grow_fast (struct obstack *obstack, int data_char);
+void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
+void obstack_int_grow_fast (struct obstack *obstack, int data);
+void obstack_blank_fast (struct obstack *obstack, int size);
+
+void * obstack_base (struct obstack *obstack);
+void * obstack_next_free (struct obstack *obstack);
+int obstack_alignment_mask (struct obstack *obstack);
+int obstack_chunk_size (struct obstack *obstack);
+int obstack_memory_used (struct obstack *obstack);
+
+#endif /* __STDC__ */
+
+/* Non-ANSI C cannot really support alternative functions for these macros,
+   so we do not declare them.  */
+
+/* Error handler called when `obstack_chunk_alloc' failed to allocate
+   more memory.  This can be set to a user defined function.  The
+   default action is to print a message and abort.  */
+#if defined __STDC__ && __STDC__
+extern void (*obstack_alloc_failed_handler) (void);
+#else
+extern void (*obstack_alloc_failed_handler) ();
+#endif
+
+/* Exit value used when `print_and_abort' is used.  */
+extern int obstack_exit_failure;
+
+/* Pointer to beginning of object being allocated or to be allocated next.
+   Note that this might not be the final address of the object
+   because a new chunk might be needed to hold the final size.  */
+
+#define obstack_base(h) ((h)->object_base)
+
+/* Size for allocating ordinary chunks.  */
+
+#define obstack_chunk_size(h) ((h)->chunk_size)
+
+/* Pointer to next byte not yet allocated in current chunk.  */
+
+#define obstack_next_free(h)	((h)->next_free)
+
+/* Mask specifying low bits that should be clear in address of an object.  */
+
+#define obstack_alignment_mask(h) ((h)->alignment_mask)
+
+/* To prevent prototype warnings provide complete argument list in
+   standard C version.  */
+#if defined __STDC__ && __STDC__
+
+# define obstack_init(h) \
+  _obstack_begin ((h), 0, 0, \
+		  (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
+
+# define obstack_begin(h, size) \
+  _obstack_begin ((h), (size), 0, \
+		  (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
+
+# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
+  _obstack_begin ((h), (size), (alignment), \
+		    (void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
+
+# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
+  _obstack_begin_1 ((h), (size), (alignment), \
+		    (void *(*) (void *, long)) (chunkfun), \
+		    (void (*) (void *, void *)) (freefun), (arg))
+
+# define obstack_chunkfun(h, newchunkfun) \
+  ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
+
+# define obstack_freefun(h, newfreefun) \
+  ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
+
+#else
+
+# define obstack_init(h) \
+  _obstack_begin ((h), 0, 0, \
+		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
+
+# define obstack_begin(h, size) \
+  _obstack_begin ((h), (size), 0, \
+		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
+
+# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
+  _obstack_begin ((h), (size), (alignment), \
+		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun))
+
+# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
+  _obstack_begin_1 ((h), (size), (alignment), \
+		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
+
+# define obstack_chunkfun(h, newchunkfun) \
+  ((h) -> chunkfun = (struct _obstack_chunk *(*)()) (newchunkfun))
+
+# define obstack_freefun(h, newfreefun) \
+  ((h) -> freefun = (void (*)()) (newfreefun))
+
+#endif
+
+#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
+
+#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+
+#define obstack_memory_used(h) _obstack_memory_used (h)
+
+#if defined __GNUC__ && defined __STDC__ && __STDC__
+/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
+   does not implement __extension__.  But that compiler doesn't define
+   __GNUC_MINOR__.  */
+# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
+#  define __extension__
+# endif
+
+/* For GNU C, if not -traditional,
+   we can define these macros to compute all args only once
+   without using a global variable.
+   Also, we can avoid using the `temp' slot, to make faster code.  */
+
+# define obstack_object_size(OBSTACK)					\
+  __extension__								\
+  ({ struct obstack *__o = (OBSTACK);					\
+     (unsigned) (__o->next_free - __o->object_base); })
+
+# define obstack_room(OBSTACK)						\
+  __extension__								\
+  ({ struct obstack *__o = (OBSTACK);					\
+     (unsigned) (__o->chunk_limit - __o->next_free); })
+
+# define obstack_make_room(OBSTACK,length)				\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   int __len = (length);						\
+   if (__o->chunk_limit - __o->next_free < __len)			\
+     _obstack_newchunk (__o, __len);					\
+   (void) 0; })
+
+# define obstack_empty_p(OBSTACK)					\
+  __extension__								\
+  ({ struct obstack *__o = (OBSTACK);					\
+     (__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); })
+
+# define obstack_grow(OBSTACK,where,length)				\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   int __len = (length);						\
+   if (__o->next_free + __len > __o->chunk_limit)			\
+     _obstack_newchunk (__o, __len);					\
+   _obstack_memcpy (__o->next_free, (where), __len);			\
+   __o->next_free += __len;						\
+   (void) 0; })
+
+# define obstack_grow0(OBSTACK,where,length)				\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   int __len = (length);						\
+   if (__o->next_free + __len + 1 > __o->chunk_limit)			\
+     _obstack_newchunk (__o, __len + 1);				\
+   _obstack_memcpy (__o->next_free, (where), __len);			\
+   __o->next_free += __len;						\
+   *(__o->next_free)++ = 0;						\
+   (void) 0; })
+
+# define obstack_1grow(OBSTACK,datum)					\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   if (__o->next_free + 1 > __o->chunk_limit)				\
+     _obstack_newchunk (__o, 1);					\
+   *(__o->next_free)++ = (datum);					\
+   (void) 0; })
+
+/* These assume that the obstack alignment is good enough for pointers or ints,
+   and that the data added so far to the current object
+   shares that much alignment.  */
+
+# define obstack_ptr_grow(OBSTACK,datum)				\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   if (__o->next_free + sizeof (void *) > __o->chunk_limit)		\
+     _obstack_newchunk (__o, sizeof (void *));				\
+   *((void **)__o->next_free)++ = ((void *)datum);			\
+   (void) 0; })
+
+# define obstack_int_grow(OBSTACK,datum)				\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   if (__o->next_free + sizeof (int) > __o->chunk_limit)		\
+     _obstack_newchunk (__o, sizeof (int));				\
+   *((int *)__o->next_free)++ = ((int)datum);				\
+   (void) 0; })
+
+# define obstack_ptr_grow_fast(h,aptr) (*((void **) (h)->next_free)++ = (void *)aptr)
+# define obstack_int_grow_fast(h,aint) (*((int *) (h)->next_free)++ = (int) aint)
+
+# define obstack_blank(OBSTACK,length)					\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   int __len = (length);						\
+   if (__o->chunk_limit - __o->next_free < __len)			\
+     _obstack_newchunk (__o, __len);					\
+   __o->next_free += __len;						\
+   (void) 0; })
+
+# define obstack_alloc(OBSTACK,length)					\
+__extension__								\
+({ struct obstack *__h = (OBSTACK);					\
+   obstack_blank (__h, (length));					\
+   obstack_finish (__h); })
+
+# define obstack_copy(OBSTACK,where,length)				\
+__extension__								\
+({ struct obstack *__h = (OBSTACK);					\
+   obstack_grow (__h, (where), (length));				\
+   obstack_finish (__h); })
+
+# define obstack_copy0(OBSTACK,where,length)				\
+__extension__								\
+({ struct obstack *__h = (OBSTACK);					\
+   obstack_grow0 (__h, (where), (length));				\
+   obstack_finish (__h); })
+
+/* The local variable is named __o1 to avoid a name conflict
+   when obstack_blank is called.  */
+# define obstack_finish(OBSTACK)  					\
+__extension__								\
+({ struct obstack *__o1 = (OBSTACK);					\
+   void *value;								\
+   value = (void *) __o1->object_base;					\
+   if (__o1->next_free == value)					\
+     __o1->maybe_empty_object = 1;					\
+   __o1->next_free							\
+     = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
+		     & ~ (__o1->alignment_mask));			\
+   if (__o1->next_free - (char *)__o1->chunk				\
+       > __o1->chunk_limit - (char *)__o1->chunk)			\
+     __o1->next_free = __o1->chunk_limit;				\
+   __o1->object_base = __o1->next_free;					\
+   value; })
+
+# define obstack_free(OBSTACK, OBJ)					\
+__extension__								\
+({ struct obstack *__o = (OBSTACK);					\
+   void *__obj = (OBJ);							\
+   if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
+     __o->next_free = __o->object_base = __obj;				\
+   else (obstack_free) (__o, __obj); })
+
+#else /* not __GNUC__ or not __STDC__ */
+
+# define obstack_object_size(h) \
+ (unsigned) ((h)->next_free - (h)->object_base)
+
+# define obstack_room(h)		\
+ (unsigned) ((h)->chunk_limit - (h)->next_free)
+
+# define obstack_empty_p(h) \
+ ((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0)
+
+/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
+   so that we can avoid having void expressions
+   in the arms of the conditional expression.
+   Casting the third operand to void was tried before,
+   but some compilers won't accept it.  */
+
+# define obstack_make_room(h,length)					\
+( (h)->temp = (length),							\
+  (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
+   ? (_obstack_newchunk ((h), (h)->temp), 0) : 0))
+
+# define obstack_grow(h,where,length)					\
+( (h)->temp = (length),							\
+  (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
+   ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
+  _obstack_memcpy ((h)->next_free, (where), (h)->temp),			\
+  (h)->next_free += (h)->temp)
+
+# define obstack_grow0(h,where,length)					\
+( (h)->temp = (length),							\
+  (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)			\
+   ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0),			\
+  _obstack_memcpy ((h)->next_free, (where), (h)->temp),			\
+  (h)->next_free += (h)->temp,						\
+  *((h)->next_free)++ = 0)
+
+# define obstack_1grow(h,datum)						\
+( (((h)->next_free + 1 > (h)->chunk_limit)				\
+   ? (_obstack_newchunk ((h), 1), 0) : 0),				\
+  (*((h)->next_free)++ = (datum)))
+
+# define obstack_ptr_grow(h,datum)					\
+( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
+   ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
+  (*((char **) (((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *) datum)))
+
+# define obstack_int_grow(h,datum)					\
+( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
+   ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
+  (*((int *) (((h)->next_free+=sizeof(int))-sizeof(int))) = ((int) datum)))
+
+# define obstack_ptr_grow_fast(h,aptr) (*((char **) (h)->next_free)++ = (char *) aptr)
+# define obstack_int_grow_fast(h,aint) (*((int *) (h)->next_free)++ = (int) aint)
+
+# define obstack_blank(h,length)					\
+( (h)->temp = (length),							\
+  (((h)->chunk_limit - (h)->next_free < (h)->temp)			\
+   ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
+  ((h)->next_free += (h)->temp))
+
+# define obstack_alloc(h,length)					\
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+# define obstack_copy(h,where,length)					\
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_copy0(h,where,length)					\
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_finish(h)  						\
+( ((h)->next_free == (h)->object_base					\
+   ? (((h)->maybe_empty_object = 1), 0)					\
+   : 0),								\
+  (h)->temp = __PTR_TO_INT ((h)->object_base),				\
+  (h)->next_free							\
+    = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask)	\
+		    & ~ ((h)->alignment_mask)),				\
+  (((h)->next_free - (char *) (h)->chunk				\
+    > (h)->chunk_limit - (char *) (h)->chunk)				\
+   ? ((h)->next_free = (h)->chunk_limit) : 0),				\
+  (h)->object_base = (h)->next_free,					\
+  __INT_TO_PTR ((h)->temp))
+
+# if defined __STDC__ && __STDC__
+#  define obstack_free(h,obj)						\
+( (h)->temp = (char *) (obj) - (char *) (h)->chunk,			\
+  (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
+   ? (int) ((h)->next_free = (h)->object_base				\
+	    = (h)->temp + (char *) (h)->chunk)				\
+   : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
+# else
+#  define obstack_free(h,obj)						\
+( (h)->temp = (char *) (obj) - (char *) (h)->chunk,			\
+  (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
+   ? (int) ((h)->next_free = (h)->object_base				\
+	    = (h)->temp + (char *) (h)->chunk)				\
+   : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
+# endif
+
+#endif /* not __GNUC__ or not __STDC__ */
+
+#ifdef __cplusplus
+}	/* C++ */
+#endif
+
+#endif /* obstack.h */