crach

Issue #1197 invalid
Former user created an issue

System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetDirectoryName(String path) at System.IO.FileSystemEnumerableIterator1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption) at (Game , String , List1 , Boolean ) at LaunchBox.Data.Game.GetResourceFilesFromFolder(String folder, List1 results, Boolean imagesOnly) at (Game , String ) at LaunchBox.Data.Game.GetImageFilePaths(String imageType) at (Game , Boolean& ) at LaunchBox.Data.Game.GetAllBackgroundImages(Boolean& isClearLogo) at (Game , Boolean& ) at LaunchBox.Data.Game.GetActualRandomBackgroundImagePath(Boolean& isClearLogo) at (ImageGamesControl , Game ) at LaunchBox.Controls.ImageGamesControl.SetBackgroundImage(Game game) at (ImageGamesControl ) at LaunchBox.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

Get never the time to delete the file so evry time a try edit it crach.

Comments (5)

  1. Jason Carr repo owner

    Yes, this is an operating system error that is the result of having your LaunchBox folder too many folders deep, and so the Windows file system can't cope. Sadly there's nothing we can do to fix this. Do check Brett's comment above though.

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