Use 3D models for 3D boxes
Issue #1779
new
Rather than having a separate image section for 3D cover art (individual images), I propose that the program uses 3D models instead, and applies the standard boxart to the model as a texture.
This would coincide with images for the box end labels (using psx as an example) and the psx slither on the left of the box front.
This would save a lot of maintenance, missing images and bandwidth for you.
I understand this proposal is just covering the bare-bones of the idea, but if you need more information, please let me know.