Using RL locks up LB or BB on exit.

Issue #2237 new
Former user created an issue

LB/BB locks up RL after exiting any game in Win7/Win10. I have to force close both programs. I did a log test of using LB/BB and using only RLUI to launch games and there is a slight difference at the end of the log of each, you can clearly see when using LB/BB it's not closing correctly the scripts.

Good Exit with RL only

02:22:21:269 | RL | INFO | +18532 | Main - Module ended, exiting RocketLauncher normally 02:22:21:272 | RL | INFO | +0 | ExitScript - Started 02:22:21:279 | RL | DEBUG | +15 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32 02:22:21:282 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 0 02:22:21:285 | RL | TRACE | +0 | StringUtils.Contains - "true" contains "true|kill" at position 1 02:22:21:288 | RL | INFO | +0 | ExitScript - Restoring taskbar 02:22:21:291 | RL | TRACE | +16 | Window.Show - Unhiding window "ahk_class Shell_TrayWnd" 02:22:21:418 | RL | TRACE | +125 | Window.Show - Unhiding window "Start ahk_class Button" 02:22:21:428 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 02:22:21:439 | RL | INFO | +15 | ExitScript - Restored cursor 02:22:21:442 | RL | INFO | +0 | ExitScript - Ended

Lockup Exit with LB/BB

02:30:14:702 | RL | INFO | +17094 | Main - Module ended, exiting RocketLauncher normally 02:30:14:706 | RL | INFO | +0 | ExitScript - Started 02:30:14:713 | RL | DEBUG | +0 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32 02:30:14:716 | RL | DEBUG | +16 | Registry.Read - Registry Read finished, returning 0 02:30:14:719 | RL | INFO | +0 | ExitScript - Restoring LaunchBox.exe to x0 y0 w h1160 02:30:14:721 | RL | TRACE | +0 | Window.Restore - Restoring window "ahk_id 0x2302f0"

Thanks!

Comments (1)

  1. OmenBoy

    I have an issue with LB crashing every once in awhile when exiting a game. This only happens when I have Fade Out screens enabled in RL. You could try disabling Fade Out if you have it enabled in RL. If that ends up solving the issue for you, you could try setting your Fade Out times to under 1 second, that seems to help considerably. Keep in mind the entire fade out sequence must complete under a second, so Duration, Delay, and Exit Delay must equal 1 second or under combined. Obviously this is only a temp fix, but it's something. I think the issue must have to do with how RL shuts down when fading out, and LB must get tripped up by something in that process.

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